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Saturday, August 29, 2015
Thursday, August 27, 2015
Themes in Conceptual Film?
Themes Not Memes
This year we are picking themes that we
willing drive are focus on while scratching other surfaces... Leading to my
first theme that i want to portray a lot in my work is SIMPLE SHAPES. I want to
use simple shapes to make more diverse models. I want to see how limited people
are when limited to simpler edges and shapes. I want to make unique work
without using unique building blocks. Not only do I want something build
something but i want a challenge of limitations. Another theme I want to try or
at least that i enjoy is mechanical or hard surfaced modeling. Meaning tanks, cars,
weapons or buildings are what i want to mostly work on, but I might be a little
fluid and have organic things chiming in now and then if I don't change my
mind. Ill either make multiple low poly models and create something out of that
or I will make one complex model. I like working with hard edges and I like the
simplicity that squares and other shapes bring. I am interested into war a
little to just based on how create a person had to be to develop a tank. So I
might also dable a little in weaponry and cannons. Nothing to native I’m more
into futuristic weaponry. So basically what I’m saying is I’m going to make a
giant sci-fi square tank with hard surfaces (sarcasm)? I just want to explore
hard surface modeling and sci-fi to explore deeper into more common things.
Hard surface was fun and I want that to be my main revolving point, but with
little additives to help keep things from getting stale or to repetitive.
Tuesday, June 2, 2015
NURBS Investigation!
non-uniform rational basis spline - is commonly used to help create curves and surfaces with better focus on flexibility.
Wednesday, May 20, 2015
Curve Modeling
One of the toughest thing that i had to do with this project was finding creative ways of forming the correct shape that i needed to make without messing up parts i had already finished.
Wednesday, May 6, 2015
UV Mapping
The troubles i had with this project was clearly the uv mapping. As it took most of us in the class to learn it and successfully complete it.
Friday, March 27, 2015
Hard Surface blender project
A few troubles that came my when when making this project is some of the shapes of individual parts. As i don't fully enjoy what i have produced and would tweak it more i still find it a great piece. Optically speaking you can see some of the mistakes and that was an easy by pass to some of the unfortunate mesh designs
Wednesday, January 14, 2015
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