Monday, November 30, 2015

Page 11-30-15

I am currently finishing up basic tutorials on how to sculpt and how to uv texture paint in blender. After wards im going to finish developing and creating a character. Once finalized ill learn more complex sculpting and painting tips. Learning tips and basic sculpting rules for human topology and for basic scenes. Things i have found is to create low poly and work up from that then starting at a high poly. Also its better to model and sculpt in parts then having one giant mesh . Smaller meshes with more subdivisions works the best. Another thing I noticed is overlapping has to be done in edit mode. So yeah i need to work on more designing and learning new ways to sculpt after just learning just how to even get into that mode. So character creation starting soon

Work Log 11-30-15

Day        | Date         |        Project        |        Work Completed            |      Time Involved

Monday   11-23         Learning to sculpt          UV Texturing                      Class Period 

Tuesday   11-24        Sculpting              Finishing Texturing basics     Class period 

Wednesday - Wasn't at school. 

Sunday, November 8, 2015

11-9-2015

Round UP! And New development.
Ill just end up talking about my second phase/wave of new strings of idea and concepts for my second and probably my most time enduring project for this year. I want to create a character like i said so i am going to spend around a week of time developing a character of my own choosing. One that might be inspired from class or just from my personal interests and peaks. I want to learn how to carve things and sculpt but im most definitely going to keep the inorganic and simple styles that i have. Im most likely not going to create anything out of it story wise but something that's creative and something i find visual attractive. I also wanna work on creating a background with this character/characters. Creating a miniature world that is more then a room. I want to do something with auras and heat waves. Something that is easier to do in a 2-d art work but i want to make it into something in 3-d. I am going to spend time drawing and creating my ideas in till i finalize something then i am going to start creating it again most likely free handily or with a scale of some sort. 

Sunday, November 1, 2015

Page 11-1-2015

New Life New Project
Looking forward into the later steps of this year i just wanted to create something i was comfortable with . Now i want to create characters inside still environments. Ones that change with each render but are not animations. I want to design and create a character through out the day or week of whatever comes to mind and add or subtract from it till im happy with a final concept. I might create proportions and stills of it and add it to blender and model off that or do it from eye. The problem is if you do it from eye you don't have accurate measurements to pull from. I'm going to create eccentric backgrounds with the main focus to be my model . I will draft interactive backgrounds and model or models. And will most likely indulge most of my time into this in the following week or week in a half . I am going to make a few renders of a scene and mix it up as i go creating diversity with  the same set. So i am looking to create another mechanical character and i might make something organic if i learn how to sculpt. More or less its going to mostly be inorganic and same with the background . Instead of flat faces im going to create something that fits a character .