Monday, November 30, 2015

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I am currently finishing up basic tutorials on how to sculpt and how to uv texture paint in blender. After wards im going to finish developing and creating a character. Once finalized ill learn more complex sculpting and painting tips. Learning tips and basic sculpting rules for human topology and for basic scenes. Things i have found is to create low poly and work up from that then starting at a high poly. Also its better to model and sculpt in parts then having one giant mesh . Smaller meshes with more subdivisions works the best. Another thing I noticed is overlapping has to be done in edit mode. So yeah i need to work on more designing and learning new ways to sculpt after just learning just how to even get into that mode. So character creation starting soon

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