Themes Not Memes
This year we are picking themes that we
willing drive are focus on while scratching other surfaces... Leading to my
first theme that i want to portray a lot in my work is SIMPLE SHAPES. I want to
use simple shapes to make more diverse models. I want to see how limited people
are when limited to simpler edges and shapes. I want to make unique work
without using unique building blocks. Not only do I want something build
something but i want a challenge of limitations. Another theme I want to try or
at least that i enjoy is mechanical or hard surfaced modeling. Meaning tanks, cars,
weapons or buildings are what i want to mostly work on, but I might be a little
fluid and have organic things chiming in now and then if I don't change my
mind. Ill either make multiple low poly models and create something out of that
or I will make one complex model. I like working with hard edges and I like the
simplicity that squares and other shapes bring. I am interested into war a
little to just based on how create a person had to be to develop a tank. So I
might also dable a little in weaponry and cannons. Nothing to native I’m more
into futuristic weaponry. So basically what I’m saying is I’m going to make a
giant sci-fi square tank with hard surfaces (sarcasm)? I just want to explore
hard surface modeling and sci-fi to explore deeper into more common things.
Hard surface was fun and I want that to be my main revolving point, but with
little additives to help keep things from getting stale or to repetitive.
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